A guide on how to finally play these DLCs. Before this, only those that made the saves prior to Xbox Live shutting down were able to play it.
The quest for this took about a year.
You'll need a -
1) (Soft)modded Xbox
2) USB compatible with the Xbox (or other devices, like an Android with DriveDroid, I personally used an old iPod shuffle 2nd gen 1gb model). There are lists out there with compatible devices. The most modern USB that is compatible with the original Xbox is a Cruzer Blade 4gb model (can't use anything over 4gb apparently).
3) Xbox compatible USB adapter (can buy this or make it yourself, here's a tutorial I used - https://www.youtube.com/watch?v=a817G2_My-0 [don't need solder or electrical tape])
4) Ninja Gaiden (2004 version, not the Black one obviously)
5) Hurricane packs DLC installer (go to this thread and find it - https://digiex.net/threads/xbox-offline ... loads.675/).
6) xsavsig005 (http://www.ps2savetools.com/wpfb-file/xsavsig005-zip/)
And the steps:
a) Play Ninja Gaiden on the original Xbox to create a folder numbered "54430003" in UDATA/TDATA folders on E: partition
b) FTP the DLC installer over to the Xbox and run it, install both DLCs (they're about 80-120mb in size, I forget now) and the title update
c) download these saves https://www.dropbox.com/s/j9c1ifbr7xz9858/Ninja Gaiden Hurricane Saves.zip?dl=0
d) get the EEprom key - Download, FTP and run "ConfigMagic 1.6" on Xbox, backup the EEprom.bin
e) FTP the EEprom.bin backup and other files over to the PC, open EEPROMBackup.TXT, and find the HDD key (it's a 32 character key, for example mine is XBOX HDD KEY = A327A3294C2E6D6DCC2165039D9D03DF and this is UNIQUE to my Xbox and my Xbox alone, you cannot use it)
f) add following lines to "resign.ini" located in xsavsig005 folder
Code: Select all
 ID=54430003 Title=Ninja Gaiden Save File SigKey=A50114CA2B7C8198E829E7C937D6FC40 AuthKey=B32B2E0A471CDE09C8E2F925E87C9CA768964B34 DataFile=save000.dat DataOffset=20 SigOffset=0 SigType=NoRoam [54430003_1] ID=54430003 Title=Ninja Gaiden System File SigKey=A50114CA2B7C8198E829E7C937D6FC40 AuthKey=B32B2E0A471CDE09C8E2F925E87C9CA768964B34 DataFile=system.dat DataOffset=20 SigOffset=0 SigType=NoRoam
Replace the zeroes with your HDDKey. It should have the same number of characters (32)
h) Run the XSigSig.exe program
i) Type "AGREE" (in all caps) and hit return
j) In the Sign section, select "Ninja Gaiden Save File"
k) In the File section, press the "..." button and select the save file (save00x.dat) and press the "Open" button
l) Press the "Apply" button. This will fix the key
m) Press the "OK" button
n) Do this for each save game
o) Now FTP the saves onto your Xbox in the UDATA folder numbered "54430003" (TDATA folder is mostly reserved for DLCs and title updates)... Check if the saves appear when running Ninja Gaiden (if you didn't follow the steps exactly, it will say "damaged save").
The next step is to transfer an XBL account (FamedMovie [thanks to the user @StuckInMyPants over at GameFAQs for sharing these) which is associated with these saves (can't run them otherwise)
1) Download this image file - https://drive.google.com/file/d/0B89MCh ... V3N1U/view
2) run something like HxD and open the image file
3) copy 108 bytes starting from offset 00000050
4) you need to inject these 108 bytes to a FATX USB compatible with the Xbox:
via CodeAsm and kaos_engr from isozone (http://theisozone.com/forum/viewtopic.php?f=35&t=69135)
5) Copy the XBL account to Xbox from the original dashboard using the FATX compatible USB or deviceAt your pc, load Xplorer [Xplorer360] and "Drive">> "Open" >> "Memcard"
Then "Drive" >> Backup Image... [not the ninjagaiden.bin image!]
Ok, you got a big file...
Open it in a hex edit program (like HxDen) and inject the 108 bytes above...
copy and paste all of it in your image (Overwrite all 00000000)
Save this, maybe with a new name
Then "Drive" >> Restore Image... (use this new image)
Put the device back in your Xbox and you should also have the Xbox live account (up to 8 can be stored on the Xbox so don't worry if you already have one)
6) That's it. Now you have an XBL account (for PSO maybe as well?) and you can play these DLCs.
Q: Why bother with this? Why not just play the Black version of the game?
A: There are differences. Here's a list:
Ninja Gaiden Black (NGB) is essentially a "Director's Cut" of Ninja
Gaiden (NG). NGB is a stand-alone game (not an expansion pack, no
original game required), that effectively gives you NG, both HP's,
and a bunch of other stuff, all at a budget title price. What a
NGB offers virtually all of the HP content, as well as a great deal of
additional content, however, there are some differences between the
HP's and the overlapping modes in NGB. While all of the additional
new content found in NGB will NOT be covered, here is a comparison
of what the HP's offer and what NGB includes that is meant to
correspond to the HP's.
A. Hurricane Pack 1
Hurricane Pack 1 is largely the same as the "Hard" difficulty in NGB. In
NGB, you may select Hard right from the start if you have a completed game
save from the original NG on any difficulty on your Xbox. Also note that
if you have already completed HP1 and have a game save to that effect, you
will also have "Very Hard" difficulty selectable from the start. If you
do not have any cleared game save data from NG, you must complete "Normal"
or "Ninja Dog" difficulty in NGB to unlock "Hard" in NGB.
NGB's Hard has virtually identical enemy layouts to HP1, and plays very
similarly, but there are a number of notable differences including:
1. Generally harder difficulty. This means that while HP1 was effectively
set to "Normal", NGB's "Hard" has all the trimmings of an increased
difficulty setting: Ryu does less damage, enemies do more, enemy AI
and aggressiveness is enhanced, and Fiend Challenges are increased from
60 to 80.
2. No Intercept. The HP-exclusive move, Intercept, has been removed from
3. Boss minions. In NGB, starting in Hard difficulty, bosses have lesser
enemies who back them up in battle. Bosses do not have minions in HP1.
4. New items. There are several new items in NGB (including Hard) that
cannot be acquired in the HP's, such as new armlets and smoke bombs.
5. New cut-scenes. There are several new cut-scenes in NGB (including
Hard) that do not appear in the HP's.
6. Armlet of Tranquility is out. This item which is available in the
HP's, was removed from NGB's story mode. However, it is available in
some NGB missions in Mission mode.
7. Great Devil Elixirs are back in. They were removed in HP1, but they
are available in each difficulty (including Hard) in NGB.
8. Different items layout. The treasure chests in HP1 and NGB's Hard
contain different items in some cases.
9. Different scarab rewards. The scarab rewards also differ.
10. Different costume availability. NGB offers different costumes that
may be worn under different conditions.
11. Kitetsu improved. The Kitetsu is improved in NGB (including
Hard), where it no longer drains health, and can be upgraded to level 3.
12. Guillotine Throw changed. This technique's command is changed in
NGB to be X+A at the same time.
B. Hurricane Pack 2
Hurricane Pack 2 is virtually identical to the Mission "Eternal Legend" in
NGB. In NGB, the "Missions" mode (MM) becomes available once you have
completed NGB's main story mode on any difficulty. Note that no save data
from the original NG will unlock MM right away. In MM, you initially have
2 missions (each with 5 phases) selectable. Once you have completed any
5 phases, a new mission with 5 new phases becomes playable. There are 10
separate missions in all (totallying 50 phases), with the last mission
being titled "Eternal Legend". This means that you must complete any 40
phases in MM to unlock Eternal Legend (EL). EL plays just like HP2, with a
few differences including:
1. No Intercept. The HP-exclusive move, Intercept, has been removed from
2. No Armlet of Tranquility. This item was available in the shop in HP2,
but is not available in EL. It is, however, available in different missions.
3. New Armlets and Smoke Bombs. EL allows you to purchase certain new
NGB-exclusive items not found in HP2.
4. Kitetsu improved. The Kitetsu is improved in NGB (including
EL), where it no longer drains health, and can be upgraded to level 3.
5. Guillotine Throw changed. This move's command is changed in NGB to
be X+A at the same time.
6. Selectable difficulties. While HP2 can be played only on the
equivalent of "Normal" difficulty, each mission in NGB's MM, including EL,
is playable on four seperate difficulties (Normal, Hard, Very Hard, and
Master Ninja). Once you complete a mission on one difficulty, the next
hardest becomes selectable. Higher difficulties cause Ryu to do less
damage, enemies to do more, and enemy AI and aggressiveness to be enhanced.
The Karma you earn receives a higher multiplier on harder difficulties.