Very temporary flaming Lunar glitch.

PLATFORM: Xbox 360; RELEASE: June 3rd 2008
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Massaca
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Very temporary flaming Lunar glitch.

Post by Massaca » Fri Nov 01, 2013 8:39 am

Never seen this glitch happen before, though I barely use the Lunar much. Anyway, happened twice yesterday. I thought it was really cool. Now I wish there were aesthetic effects for NG2 customisation :sob:

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reim0027
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Re: Very temporary flaming Lunar glitch.

Post by reim0027 » Fri Nov 01, 2013 1:15 pm

That's so cool. It would be great if you could make that permanent.
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Murphy's Ghost
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Re: Very temporary flaming Lunar glitch.

Post by Murphy's Ghost » Fri Nov 01, 2013 3:12 pm

Any idea how it happened?

I want to make a Flaming BotA and troll Genshin... :silly:
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Massaca
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Re: Very temporary flaming Lunar glitch.

Post by Massaca » Sat Nov 02, 2013 7:35 am

When the Lunar Y UT gets cut off before the flames can come right out, but I couldn't replicate it yesterday. No idea what would happen if you switched weapons whilst the effect was there, I imagine it would just end immediately so you probably can't get a flaming BotA :sob:
It only lasts a couple seconds anyway :-|
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Re: Very temporary flaming Lunar glitch.

Post by Ylva » Sat Nov 02, 2013 11:26 pm

This looks really cool. Kinda reminded me of this little trick with Kusari-gama I found.
XY, cancel with shuriken and dash. The sparkle effect on the weight will last.
Here is a little video on it I just made.
[BBvideo 425,350]
[/BBvideo]
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Massaca
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Re: Very temporary flaming Lunar glitch.

Post by Massaca » Sat Nov 02, 2013 11:30 pm

:o
That's cool as well. Too bad these go away so quick and in the KG's case when it's put away :/ Would like to just run around with it like that.
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Re: Very temporary flaming Lunar glitch.

Post by Murphy's Ghost » Sun Nov 03, 2013 12:30 am

If only NG2 had a PC version, eh? Flaming sparkly weapons galore!
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Re: Very temporary flaming Lunar glitch.

Post by Ylva » Sun Nov 03, 2013 2:17 am

Too much of these effects can get in the way of combat, because you should be able to see what you're doing. The last God of War really suffers from that. The effects look fantastic, too bad they block your view in combat so you can't see anything.
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